People could say:"this marketed so fast, I bet some dude from survival worlds brought it." They would prolly be correct. This world would become an whole nation, with everything someone does affecting something else things exclusive to PvP worlds, such as tent poles and seats, wouuld go around the Ge. True Bounty Hunting- a concept from blackxp...
Well, you cant of course set one at anytime. Otherwise the top leveled character might never set foot in a PvP world. You must have been murdered by that participant, and you must set the bounty on his head until you exit the death display. Second, how much? This is obviously because of RWT, and based on your trade limit. You take the lower maximum trade limit involving the figures. So in the event that you get killed by a level 3 with 0 quest points, then you can only put a 3k bounty maximum on that player. If you are both maximum quest points afterward about 60k if I believe right.
Here I describe a potential system. You'd get an npc in major hot-spot places for PvP So perhaps in Varrock or Falador near a safespot on the outskirts of the town or in the bank.
The bounties needs to be of a player that is within a specific number of battle levels as you. For example a level 100 character cant maintain level 20 combat assignments. Thats just genocide! Also the bounties are random, so if you choose one that you must fulfill it or wait 20 minutes to get a different one. A bounty is never lost, if someone does not take action within a day's time then it is put back into the massive bin of bounties. Or if you trade off one, which means that your 50k that is down on"Blackxp" for example is never wasted and he will die sooner or later.